The Independent Charles Show: Episode 1 (via OfficialInsideXbox)
It’s that Robert Florence again. Go watch it! Go!
The Independent Charles Show: Episode 1 (via OfficialInsideXbox)
It’s that Robert Florence again. Go watch it! Go!
Nice mini documentary featuring one of the greats in game design
I really think this is the future.
Gravity Hook goes HD. Still hard as nails though…
In One Button Bob you take control of a little explorer dude in a series of single-screen platform puzzlers. You control Bob by pressing the left mouse button. Sounds simple enough right? But the control scheme changes between every level.
It’s not too difficult to figure out what to do and while the game does get more challenging as you progress, it does not introduce you to any new ways to solve the puzzles. I like the idea and the aesthetics and it’s an overall cool experience. I would like to have seen a greater number of unique ways to control Bob though, since it is this Wario Ware like mechanic that makes the game fun
(link via blitblit - game art scene life )
This new space battles strategy game from Blendo Games look pretty awsome.
Here’s two pretty nice Flash games. 
The first one, Icycle, is a very stylish “how-far-can-you-go” kind of game, much in the same vein as Canabalt.
The second one is MagnetiZR. A gravity puzzler not unlike Auditorium. Not sure about the art direction though…
IndieGames.com - The Weblog - Trailer: Captain Forever (Farbs) This looks cool as hell. Been thinking about doing something similar for some years now. Someone always beats you to it! Congratulations :)
The biggest reason I feel pressured in RTS games is because everything is on a timer…
Or, at least, I did. Dawn of War II strips multiplayer economy/building down to a level unlike anything that’s preceded it. Players use a single command structure, building all of their units out of the same facility.
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Anthony Gallegos – Warhammer 40,000: Dawn of War 2 Preview for the PC from 1UP.com
Amen to that.
Games are too damn hard these days…
Cool litte game. It’s a puzzle game with production line gameplay. Sounds boring? It isn’t. Give it a try.
Devlishly difficult puzzler. Has that “just-one-more-time” thing going on.